Week 05 | RBD
• Intro to Bullets and constraints
• Fracturing using voronoi and boolean
• What is convex decomposition
• Edge displacement and high-res interior
• Create the constraint
• Simulate the rbd
• Caching the rbd and optimisation
• Setup a workflow for using lowres/higer geometry for simulation vs rendering
• NEW: Houdini 16/17 and 18 and how to transition
• NEW: When to use sop level solvers vs dop level solvers
• NEW: Creating the building destruction setup
• NEW: Building destruction setup and tweaking
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